<aside>
<aside> <img src="/icons/download_orange.svg" alt="/icons/download_orange.svg" width="40px" />
</aside>
<aside>
The Universal Meta uses a remote configuration and deep linking services to display games on the front page.
In Unity Editor the application can’t use real services.
You can simulate them by editing the following configurations.
</aside>
<aside>
<aside> <img src="/icons/download_orange.svg" alt="/icons/download_orange.svg" width="40px" />
</aside>
<aside>
<aside>
The Remote Config
simulates remote configuration data coming from a server.
You find it in the project at Assets/Playnest/Application/Editor/Editor Remote Config Simulation Config.asset
By manipulating the parameter string values, you can make your game appear in the Game Selection screen.
</aside>
</aside>
<aside>
<aside>
The Remote Config
should look similar to the image on the right.
</aside>
<aside>
</aside>
</aside>
<aside>
<aside> <img src="/icons/download_orange.svg" alt="/icons/download_orange.svg" width="40px" />
</aside>
<aside>
<aside>
Add the abbreviation of your game to the game_unlock_order string.
You have defined the abbreviation in your GameContext class.
In our example, the abbreviation is eg
(ExampleGame
).
</aside>
<aside>
</aside>
</aside>
<aside>
<aside>
As a result, you should see your game in the Game Selection.
</aside>
<aside>
</aside>
</aside>
</aside>
</aside>
</aside>
—END-OF-FILE—